Wednesday, September 29, 2010

Tuesday, September 28, 2010

Monday, September 27, 2010

Sunday, September 26, 2010

Premier League Images

Monica Bellucci

Gemma Atkinson wallpapers

Monica Bellucci wallpapers

Lyn wallpapers

Lee Min Jung wallpapers

Yun Ji Min wallpapers

The Beatles

Lindsay Marie

Volkswagen

Denise Milani

Sexy Britney Spears On Lake Dock

Wednesday, September 22, 2010

HOW TO DRAW MANGA :

- Folding clothes :

The most important thing to consider whenever you are drawing clothing or any type of fabric is the direction the fabric is going to be pulled in. Folds are caused wherever the fabric is being stretched or pulled; figure out how exactly you want the fabric to move, and the rest is pretty easy. Always remember to consider the figure beneath the clothing; the cloth should reveal the shape of the figure beneath. I'll go into more detail on this later.
At the left are some examples of basic types of folds. Notice the movement of each example shown; the fabric flows downward on the top left two, for they are being pulled down by gravity. This type of fold would be on something that hangs loosely, such as a cape or long shirt. On the lower left and upper right examples, the fabric is not only pulled by gravity, but stretched to the left (probably by an arm that is underneath the clothing). The folds become more horizontal than vertical the further it is stretched. Also notice how sometimes the folds are nested within one another. This will often occur at joints or areas in which loose clothing is bunched up. The lower right picture is a slightly more complex example of a more inert piece of cloth being pulled in a viarety of directions. Notice how the folds follow the direction that the cloth is being pulled in.

Here are a few more examples of basic fold shapes. On the left, the cloth is being pulled downwards by gravity and to the right by wind or motion. One the left, the long strip of cloth is bunched up near the top. Remember to use shading to give your subjects more form. Generally, you shade along a fold line, or on any places that you think a shadow would be cast. This takes some getting used to. It helps to look at actual folds sometimes to see where to shade. Sometimes, I'll sketch the drapes or a towel hung over a chair just to practice and get a better feel for how clothing is shaded.

Here are a few more random examples, of a bow and some sleeves. The most important thing to note here is the shape of the folds at the joint of the sleeve in the middle.

These are some more complex, overlapping and nested folds. The more detail you put into it the folds, the more interesting it will look. On the left, notice how the fabric bunches up where it is tied together; the weight of the fabric pulls it down and causes extra creases and folds to form where it is gathered together. The tie itself is drawn with lots of detail, and the cloth beneath it blows loosely in the wind. The fabric is shaded around the folds and in the crevasses formed by the cloth. On the picture to the right, a length of fabric is draped upon the floor; notice how the folds nest in one another and overlap, creating an interesting effect.

Another thing I want to point out is the thickness of the fabric in question. The fabric on the top example appears thinner than the fabric in the lower example. Take note of both collars. On the top, the circular rim of the collar connects directly to the rest of the collar, while on the bottom, there is a space between the circular rim and the vertical part. The same applies to the edges of the cape. While on the top example, the edge is crisp and thin, on the bottom example there is extra space between the rim and the rest of the cape. This extra space makes the clothing look more thick and heavy.

Now that we know a few of the basic shapes of folds in fabric, let's move on and see how clothing should look when it is actually being worn by someone. At the left, we have an example of a very loose, draping sleeve. As mentioned before, the main thing to consider is which direction the fabric will be pulled. The sleeve here is being pulled in two main directions: downwards because its pulled by gravity, and to the left because its attached to the main garment and is being stretched across the arm and torso. The folds in the sleeve will follow the direction that the cloth is being pulled. Notice also how the cloth bunches up around the wrist. This isn't necessary, but it does indicate the length and looseness of the sleeve.
Here are three more sleeve examples. These sleeves are not as loose as the one shown above, and all stick pretty close to the arm. In these examples, the cloth is stretched from the arm to the shoulder and torso, rather than being pulled down mainly by gravity. There isn't enough material to be pulled down too greatly. Since the fabric is pulled horizontally, the folds should reflect this. The best example is the top picture here; notice how the folds move towards the shoulder instead of towards the ground. The sleeve in the middle picture is a little looser, and is pulled down by gravity more. The sleeve in bottom picture is big and loose, but is rolled up at the elbows, and thus doesn't hang and droop as much as the sleeve in the previous example.

These are some miscellaneous bits of clothing that didn't fit into any of the other sections of this tutorial, but that I wanted to include anyway. In all these examples, try to identify where the cloth is being pulled towards and in what direction (for example, is it being pulled roughly towards the shoulder, or draping loosely over the subject?). Always remember to shade wherever the light doesn't fall, such as grooves, areas inside the folds, and places where the cloth overlaps.

One small but important thing I would also like to go over before continuing is the effect that stripes can have. If you are drawing clothing that has stripes or a pattern on it, make sure that the pattern moves along with the rest of the fabric. Where the cloth bends, the stripes and patterns will bend, as well. This can be difficult to draw and shade, especially when you are dealing with complex patterns, but it can add a really nice three dimensional look to your picture.
Now that we know some basic shapes and know a little more about how clothing should fit on your subject, let's work on the actual parts of your character's wardrobe. We'll start off by going over basic shirts. Whatever type of shirt you draw, there are some basic places where folds will occur. Sleeves will be stretched towards the shoulder. Fabric generally gathers and bunches up around the armpits and waistline. If you are drawing a character with a heavy jacket or a loose shirt, the fabric should be thick and baggy and full of folds and creases, while if it is a tighter fitting garment, the clothing will stick pretty close to your subject (which is why it is important to be able to draw bodies; I have found that you cannot always cover up your entire character with really loose clothing to hide the fact that you aren't very strong in figure drawing. ^_~)

Here are some better examples of various shirts and clothing for the upper body. Notice that while some clothing fits closer to the body than other clothing, you still see many folds where ever the fabric is being stretched. Generally, you'll see folds the most at the armpits, upper portions of sleeves, waistlines, and depending on how tight the outfit is, the chest (as shown in the lower two examples). Also make sure that any seams that are visible on the clothing follow the shape of the cloth and the character that is wearing it. ^_^

All right, let's work on the pants (something that I personally sometimes find a little daunting... ^.^;) I have noticed that guy's pants tend to be a little looser, while girl's pants cling closer to the subject. Also take note that female's rears tend to be more round, while guy's are tend to be flat and squared off (a rather strange observation, I know. ^_^;) No matter which gender you are drawing, the fabric will gather around the lower waist, knees, and ankles. The cloth around the upper and lower legs is generally pulled straight down by gravity and won't have too many folds, unless the leg is lifted up, in which case you'll have folds similar to the sleeves on the previous page.

Here are two more examples of clothing for the lower body. The one the left is an example of really loose, baggy pants. The material is has more folds than normal pants, and in this case gathers at the ankles. Notice how poofy the pants get below the knees. The example on the right is just showing how no matter what you character is wearing, you need to consider the form of the figure beneath the clothing. In this case, the clothing is relatively tight, but hangs down past the knees, and thus is drawn a little tighter around the rear. Also notice how the loose fabric bunches up right above and below the belt. That concludes my tutorial on drawing clothing. It isn't the most organized tutorial, but I'm hoping that it covers enough areas so that it can be of some help to you. ^_^








- Female eyes :

The eyes are one of the most important features of anime style characters; they are the most expressive parts of the face, and are part of what makes each character different and recognizable. Thus, it is very important to be able to draw them correctly. In this section of the general face tutorial, I will show you how to draw a variety of anime style eyes. A lot of other sites only show you how to draw large female eyes, without really going over the large variety of other styles. In this tutorial, I will cover different types of male and female anime eyes, plus give you examples of numerous other styles for you to use to help you draw your own original characters, or to refine your style with existing characters.


Female Eyes
Lets begin with the most basic and common of anime eyes, the large female type. Start off by drawing a line that curves upwards, and is slightly thicker at the highest point. This eye will be on the right side of the face, so make the left end of the curved line higher than the right. The top of this particular eye (Lina Inverse's eye, (from Slayers) actually ^.^) isn't a perfect curve; it is slightly angular. Some styles of eyes are nearly perfectly curved on the top.
Next, you want to draw in the lower part of the eye. To help you place the lower half, lightly draw diagonal lines pointing down, starting at the edges of the top part of the eye. The steepness of the slope of these lines will determine how large and wide the eye will be. If you look at the other tutorials on this page, you will see that the steepness of these lines varies. Using these lines as a guide, draw the lower part of the eye. It should slope down to the right a little, and should be thicker at the right corner.
Erase the guidelines and draw a long oval within the eye. Some characters have large circles for irises, but this particular one has thin ovals. You can adjust the shape so it's wider, if you like. Make part of the oval obscured by the upper part of her eye. With all styles, the complete iris is rarely visible; part of it almost always is concealed by the border of the eye.
Next, draw the outline of the light glares. Anime characters' eyes should always have at least some sort of shading. Anime females in particular tend to have really heavy shading and lots of shiny areas. Make sure you choose a light source, and stick with it throughout your picture. For example, since the light is coming from the left in this picture, I have to make sure all the highlights on the rest of the picture originate from the left, or the lighting will be inconsistent (unless I'm using multiple light sources, but I won't get into that). Draw two long ovals: a large one on the left side of the iris (which overlaps the outline of the iris, as you can see), and a very small one on the other side of the eye.
Next, draw the pupil underneath the light glares. The highlights are always on top; never draw the pupil on top of the light glares. Draw the eyelashes, too; with this particular eye, the eyelashes are a series of spikes coming off of the top-right part of the eye. Make the spikes follow the curve of the eye, so it looks like they are coming off of the eye; don't just draw zig-zag lines sticking out of her eye. ^_~ Also, draw the eyelid on the left part of the eye. Its just a thin, curved line originating from the top of her eye.
Set Layer 1 to "Preserve Transparency" by checking the box on the Layers menu, as shown at the left. This allows you to paint on top of the existing lines without coloring over them and messing them up. Its a very handy feature. :) Select a big paintbrush and paint over the entire picture with pure black. The outline should be back to its former darkened self. :)
Okay, now we are going to draw another style, one that isn't as common. This eye is much more slender, elegant, and realistic looking, and is used in more serious anime and manga. This particular eye belongs to Deedlit from Record of Lodoss War, which is a considerably more serious show than Slayers (which is where the previous eye came from). Begin by drawing a long, slightly curved line. The left side should be lower than the right, and the line should curve in sharply at the left edge.
To help you define the sides and bottom of the eye, lightly draw two diagonal guidelines that originate from the edges of the eye. Unlike the previous tutorial, these lines are not very steep; the more horizontal the lines are, the smaller the eye will be. Don't make them too flat, though, because you don't want this eye to be too squinty. Using the guidelines, draw the bottom line of the eye.
Erase the guidelines and draw the outline of the iris. If there were no eyelids, the iris would be a perfect circle. However, since the iris is bordered by the eyelids, the top and bottom of the iris will be hidden from view. The iris should not be so small that you can see the entire thing (unless you wanted to convey certain emotions like anger or surprise, but that is covered in another section).
Next, draw the light glares on the iris. The placement is the same as in the previous tutorial, but like the iris itself, the glares are much smaller and more circular. Draw the eyelid above the top line of the eye, as well.
Draw the eyebrow and shading in the rest of the iris. Remember to draw the pupil beneath the light glares, and to make it stand out from the rest of the eye a little no matter how darkly you shade the rest of the iris.
Here are a variety of other styles of female eyes you can make using the same methods. Try to see the differences between each style, as well as the similarities. Though the shape and proportions change, the top border of the eyes is always thicker, there are always multiple layers of shading on the irises, etc. Some of these were sketched fairly quickly and are a little messy, but I hope they are still helpful. ^.^;
 

Wednesday, September 15, 2010

Tuesday, September 14, 2010

Sunday, September 12, 2010

Yu-Gi-Oh!

(遊☆戯☆王, Yū☆gi☆ō?, bahasa Indonesia: "Raja Permainan") adalah sebuah manga karya Kazuki Takahashi sejak tahun 1996. Menceritakan sebuah petualangan seorang anak lelaki yang jago dalam permainan video.Yugi Mutou yang tidak mempunyai teman, suatu hari ia diberi hadiah oleh kakeknya sebuah kotak yang berisi kepingan-kepingan puzzle antik, konon disebut sebagai Millenium Puzzle. Setelah bertahun-tahun (versi manga: 8 tahun), kemudian Yugi berhasil menyusunnya dan roh yang berada di dalamnya berhasil keluar dan merasuki tubuh Yugi dan menjadi semacam kepribadian yang lain yaitu Yugi Kegelapan (Yami Yugi).

Plot Cerita

Episode Zero

Awal daripada perkenalan kepada para tokoh. Pada bagian ini, Yugi masih belum terfokus pada permainan kartu Might & Wizard tetapi lebih fokus kepada pengenalan Millenium Item dan permainan-permainan kegelapan (Yami no Game) yang dimunculkan oleh kekuatan para benda benda millenium tersebut, yang mana apabila pemain kalah pada permainan kegelapan biasanya akan mendapatkan hukuman / penalti game kegelapan yang mengerikan melalui mata ketiga (yang akhirnya malah tidak pernah diceritakan lagi asal usul mengenai mata ketiga tersebut pada bagian saga berikut. Sempat diceritakan juga mengenai Duel Capsule, namum kalah populer dengan Duel Monster.

Legend of Blue Eyes White Dragon

Kisah Duel Monster, dimulai dari Legend of Blue Eyes White Dragon, yaitu seorang anak muda yang datang berkunjung ke toko game shop milik kakek Yugi , di dalam toko itu dia melihat sebuah kartu yang sangat legendaris / Langka, diceritakan hanya ada tiga di dunia, yaitu Blue Eyes White Dragon yang dimiliki oleh kakek Yugi . Si pemuda ini berniat membeli kartu ini namun ditolak, keesokan harinya Yugi yang kagum akan kehebatan kartu ini, diam-diam membawa kartu kakeknya ke sekolah. Seto Kaiba yang mengetahui hal itu, menukar dengan kartu palsu namun diketahui oleh Yugi .

Kartu Blue Eyes White Dragon milik kakek Yugi sebenarnya adalah hadiah dari sahabat kakeknya. Pemberian kartu tersebut merupakan tanda terima kasih teman kakeknya karena telah menolongnya saat terjebak di salah satu situs Mesir kuno.

Dendam akan penghinaan ini, Seto Kaiba kemudian membuat sebuah Duel Arena dan memaksa kakek Yugi untuk bertarung, dan ia berhasil memenangkan pertarungan ini dengan 3 buah kartu Blue Eyes White Dragon yang didapatkan dengan kekuasaannya sebagai pemimpin Kaiba Corp., lalu dengan kejamnya dia merobek kartu Blue Eyes White Dragon milik kakek Yugi sehingga hanya Kaiba yang memiliki kartu Blue Eyes White Dragon.

Yugi kemudian balas dendam bertarung, namum sebelumnya ia diberi sebuah deck yang misterius dari kakeknya, yang pada akhirnya mampu mengalahkan tiga Blue Eyes White Dragon (satu satunya monster yang ATKnya terbesar pada masa ini), sekaligus Seto Kaiba, yang telah dipanggil ke dalam arena hanya dengan satu serangan curang dari Exodia.

Duelist Kingdom

Duelist Kingdom merupakan sebuah pulau (lengkap dengan Istana) untuk berduel, Yugi dan Yami Yugi bertarung dengan para duelist yang tersebar di seleruh pulau, untuk menyelamatkan roh kakeknya yang dikurung didalam televisi.

Untuk dapat bertarung dengan Raja terakhir adalah Pegasus, mereka harus mengumpulkan sejumlah bintang yang didapatkan dari mengalahkan lawan lawan mereka, apapun caranya. Mulai diperkenalkan juga peraturan baru tentang Fields, yaitu keunggulan yang didapatkan oleh monster monster jika berada pada wilayah tertentu, misalnya Hutan, Laut, Padang Pasir, Pemakaman, dan lain lain

Pegasus selain sebagai Raja terakhir, adalah pencipta permainan Duel Monster M&W, dia juga memiliki Millenium Eyes yang mampu melihat pikiran lawan duelnya dan bahkan mengurung lawannya, sehingga selalu menang tak terkalahan dalam pertarungan Duel Monster selama ini.

Pada masa ini, selain Duel Arena yang diciptakan oleh Pegasus, Seto Kaiba juga telah menciptakan Duel Disk Generasi I yang memungkinkan untuk bertarung di mana saja, walau pengunannya berbentuk cakram yang masih harus dilempar-lempar.

Pertarungan dalam Domino City yang memperebutkan gelar raja ("King's Title") sekaligus tiga kartu dewa. Dalam kisah ini juga diceritakan tentang asal-usul tujuh millenium item yang merupakan kunci dari ingatan Pharaoh yang hilang.

Turnamen ini diselenggarakan oleh Kaiba Corp., namum Seto Kaiba sendiri ikut bermain dengan adil sebagai duelist, ia bersama-sama dengan duelist lainnya saling bertarung untuk mendapatkan peta menuju area semi-final.

Pada masa ini Duel Disk Generasi I tidak lagi digunakan, tetapi telah disempurnakan oleh Seto Kaiba sehingga lahirlah Duel Disk Generasi II yang lebih mudah digunakan (tidak lagi dilempar seperti generasi pertama).

Pertarungan yang berlangsung dimulai dari babak penyisihan, para duelist bertanding untuk mendapatkan "Rare Card" dan "Puzzle Card" dari duelist lainnya. Rare card adalah kartu langka yang memiliki level tinggi, Red Eyes Black Dragon milik Jounouchi, dan Insect Queen milik Haga adalah beberapa di antaranya. Tentu saja kartu dewa juga ikut diperebutkan. Sedangkan puzzel card adalah kartu transparan yang terdapat kepingan puzzle di dalamnya dan merupakan kartu buatan Kaiba Corp. yang diserahkan masing-masing satu buah kepada duelist yang ikut, dan untuk maju ke babak selanjutnya duelist membutuhkan enam Puzzle Card.

Babak selanjutnya didikuti oleh delapan duelist. Babak ini dilangsungkan bukan lagi di Domino City melainkan di Zeppelin milik Kaiba. Delapan orang yang berhasil lolos adalah Yugi Mutou, Jounouchi, Kaiba, Malik Ishtar (Nam), Rishid (menyamar menjadi Malik), Isis Ishtar, Mai Kujaku, Ryo Bakura.

Giliran duel ditentukan secara acak, duel pertama antara Yugi Mutou dan Ryo Bakura berlangsung dengan campur tangan Yami Bakura dan berakhir dengan kemenangan Yugi. Duel kedua membawa Jounouchi ke babak semifinal setelah mengalahkan Rishid. Dalam duel ini Rishid menggunakan kartu dewa Ra yang palsu dan berujung pada pingsannya Rishid di akhir duel. Duel selanjutnya antara Mai Kujaku dan Malik. Di sini muncul kepribadian gelap Malik dan berlangsung game kegelapan. Mai kalah dan tidak sadarkan diri akibat game kegelapan itu. Duel keempat dimenangkan oleh Kaiba. Kaiba melihat flashback masa lalunya sebagai pendeta bersama gadis pemilik Naga Putih (Kisara).

Babak semifinal menyajikan pertandingan Jounouchi-Malik dan Yugi-Kaiba. Malik mengalahkan Jounochi dan menyebabkan Jounochi koma seperti Mai, sedangkan duel Yugi merupakan duel yang sudah ditakdirkan sejak 3000 tahun yang lalu. Berakhir dengan kemenangan Yugi.

Nama-nama The God/Divine Cards (kartu dewa) :

* Sky God Dragon - Osiris (juga dikenal dengan nama Slifer The Sky Dragon)
* The God of Obelisk (disebut juga Obelisk The Tormentor)
* The Winged Dragon of Ra
* The Creator God of Light, Horakhty (Merupakan fusion dari Ra, Obelisk, dan Osiris)



Nameless Pharaoh


Merupakan bagian terakhir, setelah Battle City dan mendapatkan 3 kartu dewa, sekaligus terkumpulnya 7 millenium item. Para tokoh menguak rahasia yang terdapat pada millenium item, dan sejarah mesir kuno yang ada di dalam diri Yami Yugi (yang kemudian diketahui adalah Pharaoh)dan Pharaoh yang bernama ATEM.

gambar naruto

naruto
gambar naruto
foto naruto

Friday, September 10, 2010

naruto kyubi wallpaper

naruto kyubi wallpaper
gambar naruto kyubi wallpaper
naruto kyubi wallpapers, naruto kyubi

Thursday, September 9, 2010

Tuesday, September 7, 2010

Doraemon (ドラえもん?)

Doraemon (ドラえもん?) is a Japanese manga series created by Fujiko F. Fujio (the pen name of Hiroshi Fujimoto) and Fujiko A. Fujio (the pen name of Motō Abiko) which later became an anime series and Asian franchise. The series is about a robotic cat named Doraemon, who travels back in time from the 22nd century to aid a schoolboy, Nobita Nobi (野比 のび太, Nobi Nobita?).

The series first appeared in December 1969, when it was published simultaneously in six different magazines. In total, 1,344 stories were created in the original series, which are published by Shogakukan under the Tentōmushi (てんとう虫?) manga brand, extending to forty-five volumes. The volumes are collected in the Takaoka Central Library in Toyama, Japan, where both Fujiko Fujio were born. Viz Media bought the license to the Doraemon manga in the 1990s for an English-language release, but ultimately decided not to publish it due to the possible controversy surrounding its content.[citation needed] However, Doraemon: Nobita's Dinosaur 2006 (The 26th film in the franchise) got a private screening in Washington D.C. in November 2008.

A majority of Doraemon episodes are comedies with moral lessons regarding values such as integrity, perseverance, courage, family and respect for elders. Several noteworthy environmental issues are often visited, including homeless animals, global warming, endangered species, deforestation, and pollution. Miscellaneous educational topics such as dinosaurs, the flat Earth theory, wormhole traveling, Gulliver's Travels, and the history of Japan are often covered.

Doraemon was awarded the Japan Cartoonists Association Award for excellence in 1973. Doraemon was awarded the first Shogakukan Manga Award for children's manga in 1982, and the first Osamu Tezuka Culture Award in 1997. In March 2008, Japan's Foreign Ministry appointed Doraemon as the nation's first "anime ambassador." Ministry spokesman explained the novel decision as an attempt to help people in other countries to understand Japanese anime better and to deepen their interest in Japanese culture." The Foreign Ministry action confirms that Doraemon has come to be considered a Japanese cultural icon. In 2002, the anime character was acclaimed as an Asian Hero in a special feature survey conducted by Time Asia magazine.

Name

The name "Doraemon" translates roughly to "stray". Unusually, the name "Doraemon" (ドラえもん?) is written in a mixture of two Japanese scripts: katakana (ドラ) and hiragana (えもん). "Dora" is from "dora neko" (stray cat, どら猫), and is a corruption of nora (stray). "Emon" is a component of male given names, such as Goemon, though no longer as popular as in the past. "Dora" is not from dora meaning gong, but due to the homophony, the series puns on this, with Doraemon loving dorayak.

Plot

Doraemon is sent back in time by Nobita Nobi's great-great grandson Sewashi to improve Nobita's circumstances so that his descendants may enjoy a better future. In the original timeline, Nobita experienced nothing but misery and misfortune throughout his life. As a result of this, Nobita's failures in school and subsequently, his career, have left his family line beset with financial problems. In order to alter history and better the Nobi family's fortunes, Sewashi sent him a robot called Doraemon.

Doraemon has a pocket from which he produces many gadgets, medicines, and tools from the future. The pocket is called yojigen-pocket, or fourth-dimensional pocket. Some of the gadgets are based on real Japanese household devices with fanciful twists, but most are completely science fiction (although some may be based on folklore or religious stories). Thousands of dōgu have been featured in Doraemon. The number of dōgu has been approximated at 4,500. It is this constant variety which makes Doraemon popular even among adult readers/viewers. In the series, the availability of dogu depends sometimes on the money Doraemon has available, and he often says some dogu are expensive in the future. The more famous ones include the "bamboo-copter", a small head accessory that allows flight; the "Anywhere Door", a door that opens up to any place the user wishes; and the "Time Machine". Some of the recurring dōgu appear also in Fujiko F. Fujio's other works such as 21-emon, Kaibutsu-kun, Kiteretsu Daihyakka, Mikio to Mikio or Pāman.

Although he can hear perfectly well, Doraemon has no ears: his robotic ears were eaten by a mouse, giving him a series-long phobia of the creatures.

The stories are formulaic, usually focused on the everyday struggles of fourth grader Nobita, the protagonist of the story. In a typical chapter, Nobita comes home crying about a problem he faces in school and/or the local neighborhood. After hearing him out, Doraemon always offers helpful advice to his problem(s), but that's never enough for Nobita, who is consistently looking for the "quick, easy" way out (which offers insight to the viewers as to why Nobita's life turned out the way it did). Finally, after Nobita's pleading and/or goading, Doraemon produces a futuristic gadget out of his aforementioned pouch to help Nobita fix his problem, enact revenge, or flaunt to his friends. The only main female character is Shizuka Minamoto (源 静香, Minamoto Shizuka?), who serves as a semi-romantic girlfriend of Nobita, but otherwise a supporting, minor character. Nobita's main human friends include Gian, a known bully, and Suneo, a gloating spoiled wealthy kid. There are many recurring supporting characters, such as Dekisugi, Nobita's parents, his school teacher, his descendants from the future, and Doraemon's sister, Dorami.

Nobita usually goes too far, despite Doraemon's best intentions and warnings, and gets into deeper trouble than before. Sometimes, Nobita's friends (usually Suneo or Jaian) steal the gadgets and end up misusing them. However, by the end of the story, there is usually retribution to the characters who end up misusing them, and a moral is taught.